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Daz
Jul 23 2010, 4:52 PM
I dont talk about games anymore i just play them.


Nintendo have had their E3 conference. The 3DS was shown, footage of the new Zelda (Skyward Sword) was shown, Kid Icarus was announced for the 3DS, and a bunch of other stuff happened

THIS topic is still available for you to discuss the changes to the forum. More boards and other aspects can be changed easily if people agree with your ideas.
The forum has now changed as you can probably tell. Its made to look more simple at face value and allow for more discussion whilst including your suggestions. If you have lost a particular topic it'll either be in the Nintendo Board, or if you can remember who started the topic, check that member's topic list. Over the next few days i'll trawl through some of the boards we've kept to try find some topics to start the new boards off. Don't be afraid to start new topics! News on E3 and paid advertising for this forum coming soon... - Ryan



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Animal Crossing:Wild World; 9 out of 10
Topic Started: Mar 24 2007, 09:20 PM (454 Views)
Evil Hamster
Member Avatar
Osu!
Animal Crossing: Wild World is the sort of game that will keep you coming back to it again and again and again. It's just got so much to do, so many different goals to achieve, that it will keep you going for months, if not years. And it's a game that you can play at your own pace.

In Animal Crossing: Wild World, you start off in a taxi, to your town that will become your in-game home. You answer a few questions the taxi driver asks you, and your town is built based upon your answers to those questions. Towns can vary wildly, although all towns come equipped with a town hall, a museum, two shops, a river and a coastline.

You will be introduced to the goings-on of your town by Tom Nook, who runs the general store in town. Nook has bought you a house, and you have to pay him back over time. Whilst your initial house is fairly small, you can get it extended. However, this means that you get more mortgages, which will eat an awful lot of your hard-earned cash. It is a key decision in-game as to whether you spend your money on your mortgage or fritter it more wildly.

Nook also gives you a small job, involving delivering items to certain members of the community. This does not take long, and gives you a chance to meet some of the other villagers in town. You only start off with three or so other villagers, but every day for the first few days of you starting your game, noew people will move into your town. Eventually, you will normally have about eight or nine villagers in your town at any one time. Often they will try and move away, although they can be persuaded to stay. Some of the dialogue between villagers can be rather entertaining, especially when you get talking to two villagers at once. However, unfortunately it does get a little repetitive.

Nook's store itself starts off as a rather small affair, known as 'Nook's cranny.' As you spend more and more money there, it has two or three extensions. When it reaches it's final stage, it is fully kitted out with two floors and a hair salon. In Nook's store you can buy tools, items for around your home, wallpapers and carpets. However, you can also sell items that you find around town, such as fish or bugs. This is likely to be how you make most of your money early in the game.

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Next to Nook's store, there is the 'Able sisters.' In this shop, you can not only buy clothes, but you can create your own designs, in a similar way to Mario Kart, on a 32 by 32 grid. However, it is much more advanced than Mario Kart, in that there is a much greater colour selection, and you can use your designs on many more things. You can use them to create shirts or hats for yourself, or you can use them as a wallpaper or carpet in your house. They can also be used for your town's flag. You can have up to eight designs at once.

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The museum is another key place in town, although it may not seem very important to you at first. In the museum, you give fossils, fish, bugs and paintings to the museum keeper, who will put them on display for you to see. Fossils especially are especially satisfying, as seeing bits of fossil being assembled into dinosaur skeletons is fairly fun. There is also an observatory, where you can create constellations from the stars you see in the night sky.

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The town hall is a building you hardly use. You can send mails to other residents in the town, you can pay off your mortgage, and you can access your bank account. You can also done to Boondox (a local town whose residents are much poorer than those of your own town) and look for items other residents have dumped in the recycling bin.

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And finally, your own house. Your house starts off fairly small (with only one small room), but as you pay off your mortgages to Tom Nook, it grows incredibly large (5 large rooms) Obviously, you need to furnish your house. Using items bought from the store, or given to you by others, you can gradually create a fantastic looking house. Your house will also be rated by the HRA (The happy room academy) They will analyse the items used in your house, the sets you use and the positioning of them in your house, and send you a score every week.

An important part of Animal Crossing: WIld World is maintaining your town. For example, picking weeds, planting more trees, more flowers, watering them to keep them healthy and growing rare flower breeds all gets you brownie points with the authoritative figure in the town hall.

The weather in-game is constantly changing. Sometimes, it will be raining heavily, encouraging rare fish to come out, and sometimes the sun will shine, giving you a suntan. In winter, it sometimes snows, so you can beild snowmen with snowballs found on the ground. The various weather conditions all have different effects on how your town functions.

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Many of the money making activities around town involve using tools of some sort. The tools you can use are shovels, watering cans, fishing rods, bug nets, slingshots, axe and a timer. The shovel is used to dig items up, such as fossils, and occasionaly items of furniture. The watering can is used to maintain the flowers in your town. Fishing rods and bug nets are used to catch fish and bugs. The net can also be used to smack other villagers around the head, to irritate them if they see you. Slingshots are used to shoot presents down from the sky. A timer is never needed throughout the game, but can be used when playing with friends to time and count fish and bugs caught in competitions.

You can also collect 'gold' versions of all the tools available in-game(except for the timer) The ways of doing this vary, but the gold versions all have some sort of advantage over their normal counterparts. For example, the golden shovel allows you to plant money trees, and the golden slingshot fires three shots instead of one. Some of these items are easy to obtain, such as the shovel, but others, such as the Golden rod and net, are very hard to gain.

After you have learned the basics of the game, it's time to start making some money. The game's currency is 'bells'. At first, you will probably make most of your money from fishing, which provides a reasonable income (100-3000 bells per fish), or selling your native fruit to Nook (100 bells per fruit- fruit is picked off trees) There are six types of fruit in game: You will start with either peaches, apples, pears, cherries or oranges. You can also sometimes have coconut trees, although you never start with them .

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However, once you get further into the game, other, better methods ofare required to make a decent amount of cash. Common methods include selling foreign fruit (AKA fruit that is not native to your town- each town only contains one fruit at the start of the game) Each foreign fruit is worth 500 bells. Another common, but much more risky way, of gaining money is via the stalk market.

The stalk market works similarly to stocks and shares. Every Sunday, someone named Joan comes to your town, who sells white turnips. The price she sells them for varies every week, and you would want to buy them at a low price. Tom Nook is always prepared to buy white turnips, although his price for them varies dramatically. Over the week after buying them, you check the price Tom Nook is offering for turnips. When you think that it is at a reasonable price, you can sell them to him. However, he will not always provide a decent price every week, and the turnips spoil after seven days. It's a risky business, but the profits can be handsome when it pays off.

Your town will also get 'special visitors' every so often, such as Katrina, who will tell your fortune for a small price, or Lyle, who desperately tries to make you buy accident insurance, often with funny results. Some of these characters will present you with very rare items, such as Sahara the travelling camel who will offer you wallpapers and carpets for heling her with jobs, or Gulliver the alien who offers you an item out of a very rare selection of items, if you help him repair his spaceship.

One of the more important characters who will visit your town every so often is Crazy Redd. Redd runs a black market tent, which, once you have joined his exclusive 'family', can provide you with some very rare items. However, some items are not as rare as others, and can be bought for a fraction of the price at Nook's. He also sells you paintings, which can be used to fill up the museum. However, he will often sell you a fake, meaning you have to be careful with what you buy.

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Another neat bonus of ACWW is that most weekends, there is a special 'event' going on. These include such events as the Flea Market (Where you can go to other people's houses and buy their stuff, and sell your stuff to other villagers) and the acorn festival (where you collect as many acorns as possible, in order to gain rare items from the mayor) These are really neat little additions, and want to make you want to play every weekend, to see what exciting events are happening in your town. However. some of them, such as La-Di-Day, are slightly ridiculous (Every person in town comes up with a new town tune)

That's pretty much the very basics of the single player game of ACWW. There is much more to find and do than that, but the greatest asset of this game is easily the multiplayer. With full wifi functionability. Especially if you know other people with the game locally, this extends the longevity of the game a hundredfold.

The multiplayer in ACWW consists of basically visiting other people's towns, and mucking around there. It sounds simple, and it is. But there's so much that you can do there, so much scope, that it simply doesn't get old. You can trade items with each other, compete in fishing and bug-catching tourneys, have races around town, or just chat with the type-and-talk feature available. It's all really relaxed, and you can pretty much do whatever you want. A four player Animal Crossing WiFi party is one of the most fun things possible on the Nintendo DS. The only slightly annoying thing about the multiplayer is that all the characters stay inside their own homes when you are playing multiplayer, instead of wandering around their own town. It's slightly annoying, but not a serious problem.

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The graphics are reasonable, without ever being overly brilliant. The frame rate isn't too shabby, but it could easily have been better. The graphics are simple, but effective and detailed. There is plenty of scope for the graphics to be improved, but it honestly doesn't need it. The graphics may not be amazing, but they do the job.

The sound in ACWW is fairly good, and never too distracting from the gameplay itself. You can constuct your own town tune, which plays whenever you talk to a character in your town. This is a simple addition, and it works well. The background music itself is perfectly competent, but there aren't many tunes here that you'll be humming along to.

Overall, Animal Crossing: Wild World is a fantastic, immersive gaming experience, which will consume hundreds of hours of your life if you let it. It's simple, relaxed, yet addictive gameplay will make you want to keep coming back to the game, and the multiplayer simply never gets old. This is one of the best games out there on the DS, and you need it. Go and buy it. That's an order.

Presentation 8
Graphics: 7
Sound: 7
Gameplay: 10
Lasting Appeal: 10

Overall Rating: 9
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