Yeah, here's my new-and-improved trading thread. All I'm looking for are shinies and other EV'd pokes, or maybe some events. Basically, post here with what you're offering, and I may or may not take it up. Also, if there's something you want that isn't on the list, ask me and I might be able to train one up, after I've finished with Danny's Blissey :p
NOTE THAT EV SPREADS MAY NOT BE EXACT, AS THEY WERE TRAINED A LONG TIME AGO. BUT THEY'RE ALL ROUGHLY RIGHT. NONE ARE LEVEL 100.
Rules. Don't redistribute my stuff. I made an effort to train these, you don't have the right to trade it off again. Also, anyone trading me hacks will be named and shamed. I don't care if they're 'good hacks', I want legit pokes. I clone though, I suggest you do the same or I'll feel really guilty :p
Anyway,
THE POKES.New!
Jumpluff
Nature: Jolly
Ability: Leaf Guard
EV's: 252Spd, 130Def, 126Sp.Def
- Leech Seed
- Substitute
- Encore
- U-Turn
Comes with Leftovers! This thing has IV's of 24 / 21 / 23 / 12 / 29 / 31. Yeah, MAX SPEED. Vital on this thing. Basically, you switch in on something slower than it using a non-offensive move, eg Swords Dance, or a healing move. Then, Encore them and watch them squirm as they have to repeat that move, not touching you. As they switch out to break the Encore, put up a Sub, then seed the switch-in. Keep subbing, get your health back as your opponent slowly loses theirs. Leaf Guard, in sunlight, allows you to switch in on status moves too, though it's risky if the sun runs out before you encore.
U-Turn allows it to get out of the way of potential threats that are likely to outspeed it and KO it on it's Ice weakness. Namely, Weavile, and to a lesser extent, Starmie. As you put up the sub, they switch in, so you can U turn out from behind the sub, leaving a super effective dent in the examples I used as you go. The only other things faster carrying Ice attacks are possibly Jolteon and Raikou (HP Ice) and potentially Froslass or Floatzel (Obviously, watch out for anything with Ice Shard, mainly Mamoswine) U-Turn isn't doing much damage off Jumpluff's meagre attack stat, but you're putting a 3HKO dent in Weavile.

Ambipom
Nature: Jolly
Ability: Technician
EV's: 252Atk, 252Spd, 6Hp
- Return
- Fake Out
- Brick Break
- Aerial Ace
Comes with Life Orb! Fake Out may seem a strange move, but you'd be surprised by the damage dealt by a STAB, Technician, Life Orb boosted Fake Out off Ampibom's decent Attack stat. Return for more reliable power, Brick Break for Rocks and Steels, whilst Aerial Ace stops Ghosts from walling you completely, and recieves a Technician boost.

Arcanine
Nature: Jolly
Ability: Intimidate
EV's: 252Atk, 252Spd, 6Hp
- Crunch
- Flare Blitz
- Extremespeed
- Thunder Fang
Comes with Choice Band! Woof. This thing is a monster. Flare Blitz for insane STAB, Extremespeed for priority, Crunch for anything that happens to be weak to it and T-Fang for waters who switch in to try and murder you, namely Gyarados.

Dugtrio
Nature: Jolly
Ability: Arena Trap
EV's: 252Atk, 252Spd, 6Hp
- Earthquake
- Aerial Ace
- Night Slash
- Rock Slide
Comes with Choice Band! REVENGE KILLER. Comes in after one of your pokes dies, traps it with it's ability, and kills it. Deserves a lot more use, it's really, really useful to have on any team.

Heatran
Nature: Modest
Ability: Flash Fire
EV's: 252Spd, 252Sp.Atk, 6Hp
- Overheat
- Explosion
- Dragon Pulse
- Earth Power
Comes with Choice Scarf! Perfect for switching into Dragons and Fire moves, then hitting back hard and fast with the scarf. IV's of 29+ in Speed, Hp and Sp.Atk.

Starmie
Nature: Timid
Ability: Natural Cure
EV's: 252Sp.Atk, 252Spd, 6Hp
- Psychic
- Surf
- Ice Beam
- Thunderbolt
Comes with Choice Specs! Everyone loves Starmie. Offensive variant, hit hard and fast with four good moves with great coverage.
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Gengar
Nature: Timid
Ability: Levitate
EV's: 252Spd, 148Sp.Atk, 110Hp
- Hypnosis
- Will-o-wisp
- Shadow Ball
- Thunderbolt
Comes with Wide Lens! DOUBLE STATUS, shut down problem pokemon with Hypnosis whilst physical attackers are rendered useless by Will-o-wisp. Wide Lens in an attempt to boost the mediocre accuracy of status moves.

Weavile
Nature: Jolly
Ability: Pressure
EV's: 252Atk, 252Spd, 6Def
- Swords Dance
- Ice Punch
- Brick Break
- Night Slash
Comes with Focus Sash! Sash guarantees a Swords Dance, so you just SD then sweep. Simple stuff, but it's going to rip any team to shreds that isn't prepared to deal with it.

Lucario
Nature: Jolly
Ability: Steadfast
EV's: 252Atk, 252Spd, 6Def
- Crunch
- Reversal
- Endure
- Swords Dance
Comes with Salac Berry! Reversal-Lucario, Swords Dance, Endure a hit, smack stuff with STAB reversal hitting at 300 power. Crunch for ghosts who resist it.

Salamence
Nature: Timid
Ability: Intimidate
EV's: 252Sp.Atk, 252Spd, 6Hp
- Draco Meteor
- Flamethrower
- Hydro Pump
- Dragon Pulse
Comes with Choice Specs! Standard Specsmence, but with Timid to make sure you outrun most typical leads.
Stuff without pictures:Porygon-Z
Nature: Modest
Ability: Adaptability
EV's: 252Sp.Atk, 252Spd, 6Hp
- Tri Attack
- Ice Beam
- Dark Pulse
- Thunderbolt
Comes with Choice Scarf! Scarf-Z, fixes his mediocre speed, still packs a reasonable punch. Might make a good opener.
Ursaring
Nature: Adamant
Ability: Quick Feet
EV's: 252Atk, 252Spd, 6Hp
- Facade
- Earthquake
- Crunch
- Swords Dance
Comes with Toxic Orb! The standard from my POTW article, works great if you can force a switch.
Feraligatr
Nature: Adamant
Ability: Torrent
EV's: 252Atk, 220Spd, 36Hp
- Dragon Dance
- Substitute
- Return
- Waterfall
Comes with Liechi Berry! Sub down to activate the berry and Torrent, giving a 2x boost to Waterfall and a 1.5x to Return. Also provides something to Dragon Dance behind. Make sure you get it to like you for a full powered Return.
Togekiss
Nature: Bold
Ability: Serene Grace
EV's: 252Hp, 100Def, 100Sp.Def, 56Sp.Atk
- Air Slash
- Aura Sphere
- Roost
- Thunder Wave
Comes with Metronome! Paraflinch, paralyse the whole team then kill them with the 60% flinch chance of Serene Grace Air Slash.
Breloom
Nature: Adamant
Ability: Poison Heal
EV's: 252Atk, 252Spd, 6Hp
- Spore
- Focus Punch
- Substitute
- Seed Bomb
Comes with Toxic Orb! Spore Puncher, a powerful beast.
Dusknoir
Nature: Impish
Ability: Pressure
EV's: 252Hp, 200Def, 56Atk
- Ice Punch
- Thunderpunch
- Will-o-wisp
- Pain Split
Comes with Leftovers! Physical wall Noir, and Pressure staller.
Blissey
Nature: Bold
Ability: Natural Cure
EV's: 252Def, 152Hp, 52Sp.Atk, 48Sp.Def
- Calm Mind
- Softboiled
- Thunderbolt
- Ice Beam
Comes with Leftovers! CMBliss, actually has a reasonable chance at a team sweep :)
Vaporeon
Nature: Modest
Ability: Water Absorb
EV's: 252Hp, 152Def, 100Sp.Atk, 4Sp.Def
- Acid Armor
- Baton Pass
- Wish
- Surf
Comes with Leftovers! Acid-Armor and Wish passer. Great team supporter.
Miltank
Nature: Impish
Ability: Thick Fat
EV's: 252Hp, 200Def, 56Atk
- Heal Bell
- Body Slam
- Milk Drink
- Zen Headbutt
Comes with Leftovers! Cleric, and physical wall.
Snorlax
Nature: Sassy
Ability: Thick Fat
EV's: 252Sp.Def, 152Hp, 52Atk, 48Def
- Earthquake
- Body Slam
- Rest
- Curse
Comes with Chesto Berry! Curse-lax, it just doesn't die. And it sweeps teams.
Infernape
Nature: Naive
Ability: Blaze
EV's: 252Spd, 160Atk, 90Sp.Atk
- Flare Blitz
- Close Combat
Comes with Life Orb! I need a bit of help with this one, namely a Grass Knot and a Stone Edge TM. Anyone who can supply me with those can have a free one of these. Makes an excellent Skarmbliss rapist :p
SHINIES:
Pachirisu (Pickup, Mild)
Shinx (Rivalry, Lonely and neutral)
Bidoof (Simple, Quiet)COMING SOON:Electivire @ Muscle Band
Nature: Lonely
Ability: Motor Drive
EV's: 252Atk, 156Spd, 100Sp.Atk
- Thunderbolt
- Cross Chop
- Ice Punch
- Earthquake
Smeargle @ Salac Berry
Nature: Jolly
Ability: Own Tempo
EV's: 252Spd, 252Hp, 6Def
- Spore
- Belly Drum
- Substitute
- Baton Pass
Wish List:EV'd pokes
Shinies
Jolly Charmander w/ Belly Drum and Fire Punch
Adamant Azurill/Marill w/ Aqua Jet and Ice Punch
Feel free to make requests, and I'll see what I can do :p Schoolwork's being a nuisance at the moment though, so you might have to wait a while.