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Title: The AC:WW Guide version 4.3
Description: Taken from NoE


r y a N° - May 23, 2007 05:02 PM (GMT)
Please read the below before using the guide.

A word of note: This guide has had the tender loving care of Gary for many a month, his good nature led him to help many people on NoE's ac:ww board, recently many things have been deleted on NoE and so he has left, please, if you aren't currently a member over at noe, sign up using either of the links at the bottom, or just below this text, thank you.

Gary Sign up

The AC: WW FAQ Version 4.3
Last updated on the 18/5/2007


Most of this was taken from http://www.animalxing.com so look there for more information and pictures.

If you want to search for a specific thing, press Ctrl+F to bring up a search box, and type what you want in there. The chances are if you do that you'll find out what you need to know a lot faster.

Contents of the FAQ

1. Storage:
2. Nook upgrades, and Salon:
3. Number of animals in town:
4. All of the Tools:
5. To get Golden Tools:
6. What do Golden Items Do?:
7. How to make money:
8. The Red Turnip Trade:
9. Crazy Redd:
10. K.K. Slider:
11. Hair Cuts:
12. Getting Fossils and Gyroids:
13. Getting Hybrids
14. Fishing and Bug Tournaments And the Flower Festival
15. Crying Kitten:
16. Special Character Appearances:
17. Boondox:
18. House Sizes and Costs:
19. Feng Shui:
20. Happy Room Academy (HRA):
21. All The Fish:
22. All the Bugs:
23. To Catch Bugs:
24. Perfect Town:
25. List of the Paintings
26. Download Stations:
27. Making Snowman:
28. Hacked Seeds and Hacked Items:
29. Getting a Friend Code:
30. Writing Letters to Animals:
31. Time Travel:
32. Pitfall Seeds:
33. Holding Items:
34. Nintendo/Mario Items List and how to get them:
------------------------------------------------------------------------- -----------------------------------------
>>>1. Storage:

You can store items in a dresser, wardrobe, bureau walk up to it and tap on yourself or press A you cannot store insects, fish, turnips. However you can store these in your house. Fish and insects as furniture and you can place turnips on tables so they don't spoil. Also you can store items on letters so that makes an extra 10 things you can carry and if you save the letters in the town hall that’s an extra 90 items. Also if you still have a problem with storage just make an extra character as all players get their own 90 spaces in wardrobes etc.

>>>2. Nook upgrades, and Salon:

You start with Nooks cranny store
To get Nook'n'Go spend 25k in Nook’s Cranny
To get Nookway spend 90k
To get Nookington’s spend 240k and have a wireless visitor buy an item from Nookways, be it DS to DS or over Nintendo WiFi using the internet. When you have Nookington’s you will have the salon.

>>>3. Number of Animals in town:

You can have a maximum of 8 animals in your town. They will move in gradually and they will on occasion move out but you will always have a maximum of 8. Try to be very nice always talk to them do errands for them, find the items they want and they will give you their picture which is a good thing as each picture is worth 3200 HRA Points when put in your house.

>>>4. All of the Tools:

You can purchase the tools in Nooks. However, to start with you may find they are not all there. But you will get them eventually. They are:
Shovel: Use for digging cracks in the ground that are X shaped.
Net: Catch bugs with it.
Fishing Rod: Catch fish with it.
Axe: Cut trees down with it. It will break after about 10 or so hits.
Watering Can: Watch dying flowers with it to keep them alive.
Stop Watch: Use as a countdown timer for 3, 5 or 10 minutes.

>>>5.To get Golden Tools:

Shovel: Bury your shovel for 24 hours then dig it up. Obviously you'll need 2 shovels to do this.
Golden Slingshot : Shoot down 15 presents. The next one will be a Golden Box. Presents always show up one times ending with 4 and in the day time e.g. 12:24 or 14:54.
Golden Watering Can : Maintain a Perfect Town for around15 days
Golden Net: Catch all bugs.
Golden Fishing Rod: Catch all fish.
Golden Axe: Is part of the Red Turnip Trade.
There is no Golden Stop Watch.

>>>6.What do Golden Items Do? :

Shovel: Allows you to bury 10,000 bells, which may grow into a money tree with 30,000 bells on it. It only gives money once and will not give fruit.
Axe: It never breaks.
Watering Can: Turns black roses gold when they are watered whilst dying.
Slingshot: Shoots 3 pellets at a time making the odds better when shooting down parcels
Rod & Net: Increases luck in catching fish/ bugs.


>>>7. How to make money:

You can do this in a number of ways. Go fishing and sell at Nooks,
pick fruit and sell at Nooks (non-native fruit is worth 500 Bells each, native is 100 Bells each). Run errands for animals, they sometimes give you money in return. Catch and sell bugs. Dig up fossils and gyroids (you may want to donate fish, bugs, fossils to museum then sell duplicates. also once sold you can't re-purchase gyroids.)

Money Trees very rarely work and aren’t really worth it all. They are a waste of time and Bells but if you really have to give it ago…
The basic idea behind them is that you bury some money using the Gold Shovel and it grow into a tree with 3 money bags on it that each equal the amount you planted. The more money you plant, the better odds of it working. They only give money once and won’t grow back the money bags, unlike Fruit Trees that will grow you fruit a few days later. Once you get the moneybags from the Money Tree it will become a normal, non-fruit tree.

The Money Rock is much easier. Everyday one of the rocks around town will have money in them. Its random and a different rock everyday. When you find the right rock keep hitting it using the shovel until it stops giving out moneybags. Each bag will be double the last bag you get. To increase your accuracy and total bells, dig two holes behind you in a V shape before you strike a rock. The holes will keep you from being pushed back upon impact, and will also decrease the amount of time it takes to strike the rock again.


The Turnip Trade: Buy from Joan on a Sunday and then keep turnips until nook gives a good high price for them! The price can rise up to 600 bells a turnip! However turnips only last for 7 days then go bad. But if you put them on a table in your house they will stay fresh forever. To do this you must drop a tool on the floor in front of the table and then stand on it face the table and drop the turnip. It will go on the table.

You can also buy red turnip seeds from Joan. These need planting and watering every day for a week you can then dig them up and sell them in nooks for 16,000 bells.

More Tips Here:
New&improved New players guide to quick bells (Ver 1.2)

>>>8. The Red Turnip Trade:

Purchase a Red Turnip from Joan
Give the Red Turnip to Wendell, get A) a Turban or B) a Country Guitar.
Give KK the Guitar, get a KK Pic
Give Sahara the turban to get a A) Red Vase or B) Massage Chair
Give Tortimer the Massage chair, get a Scallop
Give Redd the vase, get a Safe
Give Nook the Safe, get a Nook Pic
Give Pascal the Scallop get the Gold Axe or Pascal Pic.

>>>9. Crazy Redd:

The first time Redd Arrives you will need to get the password from an animal then pay a registration fee to become a member. After that you organise with Lyle on a Saturday when Redd will visit. After that you will be sent a letter containing a password the day before Redd’s visit. Redd is the only way you can get Pictures for the gallery in the Museum. However, be careful, he may sell you a fake. If he does sell you a fake just keep it and give it to Lyle on Saturday. If you have the insurance he will give you some bells, but only 100 Bells. There is no way of telling if a painting is a fake until Blathers looks at it in the museum.

Here are the questions and passwords to Crazy Redd’s.

An open wallet is often empty
Ask and you shall be charged
Bottom dollar top dog
Cat's away mice shop
Courage is nice cash is freedom
Crazy Redd is 35
Even robbers have safes
Fan in one hand cash in other
Foot in the door eye on prize
For Redd's fans shop here again
Get an education or win it big
Give 2 cents ask for change
Golden ingots? Redd bells
Head in sand find something
Honest souls can be bought
Hot and cold money makes it
I'm all alone but I have cash
Life expectancy Redd is 35
Look at people wallets full
Neighbour Raccoon one ugly fellow
No flowers just cash
No money means no fun
Roses have high prices
Rough childhood lax adulthood
Someone to wed no way Nook
Spoiled rotten bean curd
Talk is cheap so is Redd
Thankless task goes unpaid
The grass is greener on my side
The pen is mightier and cheaper
Turn back what'd you miss
What's fabulous is inside
What's inside is fabulous
Why buy the cow get milk here

>>>10. K.K. Slider:

If you go to K.K. Slider in the Roost on Sat nights from 8 till 12 he will sing a song. Either give him a request (all songs below and you have to have spaces and punctuation correct) or just let him play anything. After he will give you the music if you then go to your tape deck or music player and tap on the + button you can then pick the music from your inventory. Then you can tap play. If you have full pockets he will sing another song.

So here is a list of all the songs:

Agent K.K.
Aloha K.K.
Cafι K.K.
Comrade K.K.
DJ K.K.
Forest Life
Go K.K. Rider!
I Love You
Imperial K.K.
K.K. Aria
K.K. Ballad
K.K. Blues
K.K. Bossa
K.K. Calypso
K.K. Casbah
K.K. Chorale
K.K. Condor
K.K. Country
K.K. Cruisin'
K.K. D & B
K.K. Dirge
K.K. Dixie
K.K. Etude
K.K. Faire
K.K. Folk
K.K. Fusion
K.K. Gumbo
K.K. Jazz
K.K. Lament
K.K. Love Song
K.K. Lullaby
K.K. Mambo
K.K. Marathon
K.K. March
K.K. Metal
K.K. Parade
K.K. Ragtime
K.K. Rally
K.K. Reggae
K.K. Rock
K.K. Rockabilly
K.K. Safari
K.K. Salsa
K.K. Samba
K.K. Ska
K.K. Song
K.K. Soul
K.K. Steppe
K.K. Swing
K.K. Tango
K.K. Technopop
K.K. Waltz
K.K. Western
King K.K.
Lucky K.K.
Marine Song 2001
Mountain Song
Mr K.K.
My Place
Neapolitan
Only Me
Pondering
Rockin' K.K.
Seρor K.K.
Soulful K.K.
Steep Hill
Surfin' K.K.
The K. Funk
To the Edge
Two Days Ago

>>>11. Hair Cuts:

Male Cuts:

Flat Hair with straight Fringe:

1. Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?"
A: "Every day."

2. Harriet: "Do you like the sun? How does it make you feel?
A: "Warm..."

3. Harriet: "If you were rushing to the salon and someone were to call to you, what would you do?"
A: "Grin and say hi!"

Flat Hair and Jagged Fringe

1. Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?"
A: "Every day."

2. Harriet: "Do you like the sun? How does it make you feel?
A: "Warm..."

3. Harriet: "If you were rushing to the salon and someone were to call to you, what would you do?"
B: "Ignore 'em!"

1 Point at Front

1. Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?"
A: "Every day."

2. Harriet: "Do you like the sun? How does it make you feel?
B: "Sweaty!"

3. Harriet: "Are clothes important to you?"
A: "Oh yeah!"

Bowl Cut

1. Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?"
A: "Every day."

2. Harriet: "Do you like the sun? How does it make you feel?
B: "Sweaty!"

3. Harriet: "Are clothes important to you?"
B: "Nah."

Curl at Back of Hair

1. Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?"
B: "Big nights!"

2. Harriet: "I'll bet you're just the toast of every party, aren't you?"
A: "Well, duh!"

3. Harriet: "If your ideal hairstyle were a song, what kind of song would it be?"
A: "Power ballad."

Curtains

1. Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?"
B: "Big nights!"

2. Harriet: "I'll bet you're just the toast of every party, aren't you?"
A: "Well, duh!"

3. Harriet: "If your ideal hairstyle were a song, what kind of song would it be?"
B: "RAWK!"

Flat Hair cut with Floppy Fringe

1. Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?"
B: "Big nights!"

2. Harriet: "I'll bet you're just the toast of every party, aren't you?"
B: "Unfortunately..."

3. Harriet: "Well, will you tell me a bit about your primping routine?"
A: "I'd rather not."

Hair Cut with Lots of Spikes

1. Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?"
B: "Big nights!"

2. Harriet: "I'll bet you're just the toast of every party, aren't you?"
B: "Unfortunately..."

3. Harriet: "Well, will you tell me a bit about your primping routine?"
B: "I'm embarrassed!"

Female Cuts:

Hair cut that Sticks Out Either Side

1. Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?"
A: "Every day."

2. Harriet: "Do you like the sun? How does it make you feel?
A: "Warm..."

3. Harriet: "If you were rushing to the salon and someone were to call to you, what would you do?"
A: "Grin and say hi!"

Wavy sides

1. Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?"
A: "Every day."

2. Harriet: "Do you like the sun? How does it make you feel?
A: "Warm..."

3. Harriet: "If you were rushing to the salon and someone were to call to you, what would you do?"
B: "Ignore 'em!"

Hair cut with a Bun

1. Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?"
A: "Every day."

2. Harriet: "Do you like the sun? How does it make you feel?
B: "Sweaty!"

3. Harriet: "Are clothes important to you?"
A: "Oh yeah!"

Hair cut with a Bob

1. Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?"
A: "Every day."

2. Harriet: "Do you like the sun? How does it make you feel?
B: "Sweaty!"

3. Harriet: "Are clothes important to you?"
B: "Nah."

Hair Cut Shoulder Length with Fringe

1. Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?"
B: "Big nights!"

2. Harriet: "I'll bet you're just the toast of every party, aren't you?"
A: "Well, duh!"

3. Harriet: "If your ideal hairstyle were a song, what kind of song would it be?"
A: "Power ballad."

Hair Cut with Ponytail

1. Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?"
B: "Big nights!"

2. Harriet: "I'll bet you're just the toast of every party, aren't you?"
A: "Well, duh!"

3. Harriet: "If your ideal hairstyle were a song, what kind of song would it be?"
B: "RAWK!"

Hair Cut with 2 Pig Tales

1. Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?"
B: "Big nights!"

2. Harriet: "I'll bet you're just the toast of every party, aren't you?"
B: "Unfortunately..."

3. Harriet: "Well, will you tell me a bit about your primping routine?"
A: "I'd rather not."

Hair Cut with Low Pig Tails and a bit on top

1. Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY come alive?"
B: "Big nights!"

2. Harriet: "I'll bet you're just the toast of every party, aren't you?"
B: "Unfortunately..."

3. Harriet: "Well, will you tell me a bit about your primping routine?"
B: "I'm embarrassed!"


Colour Chart

Choice Colour Yielded--Warm or Cool?
Mysterious! Dark Brown --Cool
Young! Blue--Cool
Lush! Green--Cool
Radiant! White--Cool
Safe. Light Brown--Warm
Light-hearted Blonde--Warm
Fiery! Orange/Red--Warm
Flirty... Pink--Warm

>>>12. Getting Fossils and Gyroids:

You find fossils by walking around town and you will see star shapes on the floor. If you dig here you will unearth either a gyroid (morning after it rained or snowed in your town),a pitfall seed or fossil. Take the fossil to Blathers in the Museum and he'll identify it for you. You can then donate it to the collection if you have not already if you have then sell or trade it.

You get 3 Fossils everyday and 3 Gyroids the day after it rains/snow. You will only ever have 3 fossils in your town so if you only find 2 one day there will only be 2 new ones the next. The one you missed will still be buried where it is. Gyroids, however, will add up. If it rains 2 days running and you don’t dig any up there will be 6 buried about your town.

>>>13. Getting Hybrids

You need to plan the flowers either next to each other or diagonal to each other. Please remember to have spaces next to your flowers for the hybrids to grow in, so don’t pack them in too close to each other. For example put a cross of red roses 3 high by 3 wide and see what happens because you have the roses next to each other and diagonal to each other so the chances are you will get a cross from it.

You will normally get 3-5 flowers grow each day but they may not be hybrids. Try to only have combinations of flowers together to enable you to get Hybrids rather than just normal flowers!

RED=R YELLOW=Y WHITE=W BLUE=BLU BLACK=BLA ORANGE=O PINK=PI PURPLE=PU GOLD=G

ROSES
R X R = BLA, R
R X W = R,W,PI
R X Y = R,Y,O
W X W = W,PUR
W X Y = W,Y
Y X Y = Y
BLA x PUR = BLU,PURP,BLU
BLA X GOLD CAN = G

TULIPS
R X R = R,BLA
R X W = R,W,PI
R X Y = R,Y,PUR
W X W = W
W X Y = W,Y
Y X Y = Y,BLA

PANSIES
R X R = R,PUR
R X W = R,W
R X Y = R,Y,O
W X W = W,BLU
W X Y = W,Y
Y X Y = Y

COSMOS
R X R = R,BLA
R X W = R,W,PI
R X Y = R,Y,O
W X W = W
W X Y = W,Y
Y X Y = Y

>>>14. Fishing and Bug Tournaments And the Flower Festival

First off they are two different Tournaments and not on at the same time.
When there is a Fishing or Bug Tournament on just so you know it starts at 12 Noon and finishes at 6pm. The rules are simple: Catch the largest fish or bug you can and present them to Tortimer. He will measure the fish or bug for you and the longest fish or bug at 6pm is declared the winner of the tournament. If you win you get a Fishing or Bug Trophy, which gives you valuable HRA points. Unfortunately any fish or bug you measure Tortimer will keep so you can’t sell them after. My tip is to wait until nearly 6pm to present your largest fish or bug, as there will be less time for the animals to beat yours. You can also save a fish or bug (such as a tuna or olk silk moth) in your house until the day of the tournament, and then present it to Tortimer. Or you could open your gates DS to DS with no one around during the tournament your animals will stay in their houses and you can fish at leisure and win.

The Flower Festival is just a competition to see who can get the most flowers outside their house. The winner gets the Flower Trophy, which can be placed in your house for HRA bonus points. The best way to win is not to kill the flowers around the animal’s homes but to take them and plant them around your house. The animals really don’t mind you doing it at all! If your talk with Tortimer while the festival is on he will give you a free pack of flowers, 1 each day. The festival is once a year and is in the 2nd week of April and is a weeklong. Due to Tortimer being outside the Town Hall none of the Special Characters will come into your town.

*See next post for rest of guide*

r y a N° - May 23, 2007 05:04 PM (GMT)
>>>15. Crying Kitten:

You may find you get a crying kitten arrive at some point. She will tell you where she is from and that she wants to go back there. It takes about 1 week for her to leave on her own, however if possible you should re-unite her with her mum as you receive a special gift a rare or lucky item:
Apple TV,
Music Box,
K & K's Pic ,
Papa Bear,
Lily-Pad Table,
Papa Panda ,
Lovely Phone,
Portrait.

Just get her to follow you to the Gate and go to the town she came from, it will be someone on your Friend List. Make sure to walk slowly or she will fall over and start crying again.

If you have her mother then you have to open your gate so that the person with the kitten can bring her back to your town. You will get nothing if they are reunited.


>>>16. Special Character Appearances:

Most of the Characters you meet are on a random day from Mon-Fri 6am till 12 Noon like Pascal for example.

Lyle is always there on Saturday morning from 6am till 12 Noon. You organise with him what day Redd will turn up on.

Redd owns and runs a market that will show up outside of Town Hall on the day you asked Lyle to sort out for you. If you have never met Redd before you will need to ask an animal the password. Then you will need to pay a membership fee of 3000 Bells. Once you have signed up Redd will send you a letter the day before telling you the password.
His tent will have a few items for sale, some are rare, some aren’t but they are always on sale for twice the amount that Nook would charge for them. He also sells paintings but most of them will be fake. There is no way of telling if they are real or not until you take them to the museum to donate them.

Joan comes every Sunday between 6am and 12 Noon to sell Red and White turnips.

Gracie is a giraffe with a passion for fashion who drives around from town to town. On days she arrives in your town, she will be located in front of the Town Hall with her car parked nearby. Talk to her to receive your fashionista badge. She will ask you a series of questions in order to determine a type of normal shirt to give you. Make sure you have one letter slot open; Gracie will give you an envelope with your certificate (and an item if she disapproves of your current taste). Bug Gracie a bit more and she'll ask you to donate money to her for a makeover. Most donations of 5,000 bells and up will net you a Gracie exclusive fashion. Makeovers usually include a new shirt and accessory. If you snub Gracie, however, she'll give you a Mouldy Shirt.

In Animal Crossing for the Nintendo GameCube, Gulliver (after Swift's Gulliver's Travels) would wash up once a week on the shore of your village. If you spoke to him, he would reward you with a knick-knack he had acquired in his travels. As in the prior game, Gulliver gives away exclusive items. This time, however, he's graduated from a small time sailor to an astronaut. Speak to Booker to find out what days Gulliver's been sighted. If Booker says that Gulliver has been sighted recently, during the day you will sometimes see a UFO fly through the top screen of your Nintendo DS (On minutes ending in :x4). Gulliver is in this UFO, and if you shoot him down fast enough with a slingshot (we recommend that you be close to the top of the village to do so successfully) he will send you out on a quest to retrieve parts for his spaceship. If you help Gulliver out, he will reward you with a number of artefacts.
Nintendo Power listed an inventory of the items Gulliver gave out in their Official Guide to Animal Crossing: Wild World, but notably left out one item internet users found very quickly. Gulliver can give out an unlisted Metroid (from the Metroid games), which is part of a four-piece Nintendo set.

Katrina the cat is a travelling fortune-teller who appears to have been schooled in fortune-telling from those wacky mystics from the SNES classic The Legend of Zelda: A Link to the Past. When Katrina shows up in your town, she'll set up her tent in front of the Town Hall. You can receive two types of fortunes every time she arrives. A general one, that costs 100 bells, and a compatibility fortune for the same price. Katrina's general fortune determines whether or not you will have good or bad luck that day. Good luck may bring increased balloons, money rewards, and rarity of items received. Bad luck causes you to trip a lot. If your luck is very bad, you may wish to ask Katrina to cleanse your spirit. This costs whopping 10,000 bells, but will undo any bad luck. Think twice before you ask Katrina to do this--bad luck will wear off by the next day.

Pascal is a red otter that randomly appears on the shores of your town. He's a bit of a hippie, so talking to him can be an interesting experience. However deep (or confusing) his thoughts may seem, it's well worth listening to Pascal. When he's done philosophising he'll give you a piece of Pirate Furniture before diving back into the ocean (until the next time he returns). Pascal also gives out the Golden Axe and a picture of himself in exchange for a scallop shell.

Saharah the camel travels all over the world selling wallpaper and carpet to support her village back home. Unfortunately, she has a bad habit of forgetting to carry maps with her. When Saharah comes to your town, she will need your help to deliver her goods to the villagers in her town. Good deeds don't go un-rewarded, however. If you help out Saharah she'll give you one of her exclusive wallpapers or carpets, though you won't be able to choose which in advance.

Wendell the Walrus loves to paint, but alas, he is one of those starving artist types. If you run into Wendell in your town, he will likely ask you for something to eat. Appeasing him is easy enough; Wendell will eat any fruit or fish you bring him. In return, he will reward you for your kindness with a pattern, most of which are designed to be placed outside on the ground. However, the type of pattern you receive depends on the type of food that you give Wendell. Thus, because of the availability of certain food items, a variety of patterns can only be obtained during certain seasons.

Dr Shrunk Will teach you emotions. To get emotions (the ability to blush, cry, clap, surprise steam from ears etc) you need to meet Dr Shrunk. A character that looks very odd. He is a salamander, and can be found wandering around your town on a random day Mon-Fri between 6am and 12 Noon.
First he will teach you to blush. Then each time after that you can choose what you one want to learn out of the 4 he offers. When you go to your speech menu you will get a button appear just above the keyboard just tap it and your character will do the action.

If you pop into the roost at lunch times you may find someone having a coffee too.

And K.K. Slider is there every sat 8pm till midnight. More information in the FAQ.

Wishy the Shooting Star is a shooting star that will show up at night. It will just fly across the top screen at high speed and make a high-pitched “Bring” noise. When this happens press the A button or tap your character so they make a wish on the star. This only works if your hands are empty so don’t hold any items. If you wish on the star then you will get a letter the next day with a gift in it. I don’t know what every item you can get but I have got both the Master Sword and a Throne from him. You could go a long time without seeing it but on the night when it shows up you could see it many times; I’ve seen him 3 times within 1 minute before and about 15-20 times in total, but there are nights when you will see it just the once. However, while you could wish on every star you will only get 1 gift the next day. Wishy is one of the few Special Characters that will show up in WiFi mode.

HOT TIP! With most of them you can go back with other housemates and get up to 4 items each time you see one of the Visitors. This works with all of them


>>>17. Boondox

Giving money to Boondox makes them give you presents, which are coloured feathers. All Donations are the total donated. So once you get the Green Feather for 10K you only need to donate another 190K to get the Blue Feather.

Green Feather: Donate 10,000 Bells
Blue Feather: Donate 200,000 Bells
Yellow Feather: Donate 500,000 Bells
Red Feather: Donate 800,000 Bells
Purple Feather: Donate 1,100,000 Bells
White Feather = 1,400,000 Bells
Rainbow Feather: Donate 6,400,000 Bells

The feathers come in the post. Feathers can be placed in your character’s hair like a hat and have no known HRA bonus points for the house.

>>>18. House Sizes and Costs:

Starter House = 19,800 bells
Main room 4 x 4
Bedroom

First Expansion = 120,000 bells
Main room 6 x 6
Bedroom

Second Expansion = 298,000 bells
Main room 8 x 8
Bedroom

Third Expansion = 598,000 bells
Main room 8 x 8
First Floor 6 x 6
Bedroom

Fourth Expansion = 728,000 bells
Main room 8 x 8
First Floor 6 x 6
Left room 6 x 6
Bedroom

Fifth Expansion = 848,000 bells
Main room 8 x 8
First Floor 6 x 6
Left Room 6 x 6
Right Room 6 x 6
Bedroom

Sixth Expansion = 948,000 bells
Main Room 8 x 8
First Floor 6 x 6
Left Room 6 x 6
Right Room 6 x 6
Back Room 6 x 6
Bedroom

>>>19. Feng Shui:

Wild World Feng Shui is based on an actual concept of harmoniously arranging one's room. The American Heritage Dictionary lists the following definition: "The Chinese art or practice of positioning objects, especially graves, buildings, and furniture, based on a belief in patterns of yin and yang and the flow of chi that have positive and negative effects." Although this definition may be the oversimplification of the year (and we highly recommend Wikipedia's article on Feng Shui. If you're interested in learning more) there's not much more to Animal Crossing Feng Shui aside from arranging certain coloured items in particular positions or quantities.

In Animal Crossing, furniture items each have two Feng Shui colours. Feng Shui colours do not necessarily correspond to the item's outward appearance. Items may also possess two of the same Feng Shui colours (ex., the Froggy Chair, which has 2 x Green Feng Shui). Although there are eleven Feng Shui colours (black, blue, brown, colourful, gray, green, orange, pink, red, white, and yellow), only red, yellow, and green items can affect your luck. All other colours are used to calculate HRA Colour Bonuses. This is discussed in more detail in the HRA Guide. Animals sometimes ask for items of a specific colour; it is the Feng Shui colours listed above that they are referring to.

Items that have red, yellow, and green Feng Shui colours should be ideally placed in corresponding red, yellow, and green areas of the room. Using the main room of your Animal Crossing: Wild World house as an example, assume that the entrance from the outside is the "southern" side of the room. Green items should be placed in this area of the room. The eastern part of the room is considered red, and the western side is considered yellow. Red and yellow items should be placed there respectively.

So why do we care about placement? Well, first and foremost, proper placement of red, yellow, and green items will earn you a HRA Placement Bonus (different from the HRA Colour Bonus). Perhaps more significantly, proper Feng Shui placement will improve your in-game luck. Players may notice that correct placement of items will increase the chance of them receiving rare items from their villager, and increased bell rewards when running errands.

Some items may have "double" values of placement colours, else two placement colours. Feng Shui items with double values placed on the proper colour will count as if it were two items placed on that colour. Items that have two different values will also count as two items (of their respective colours) if they are placed in corners (see diagrams below to see which spaces in your home count as two colours). Some items have a special lucky property regardless of where they are placed in your home. Items that have "special" Feng Shui and a placement value (such as the Lucky Cat) will count as special Feng Shui and as one placement for that colour if placed appropriately.

As a general rule, it is not a good idea to have the front side of furniture facing walls or usable items blocked. It is unclear how this affects Feng Shui.

Items without a Feng Shui placement colour can be placed anywhere in the room. These items will not alter your luck. In rooms that are 6x6 and larger, there are areas of the room that have no Feng Shui colour whatsoever. Items that have a Feng Shui value placed in these spots will not affect your luck.

In Animal Crossing for the Nintendo GameCube, you could place orange items on the northern side of the room (and there were respective orange spaces for these items). There are no such spaces in Animal Crossing: Wild World.

Green is on the SOUTH OF THE ROOM
Red is on the EAST OF THE ROOM
Yellow is on the WEST OF THE ROOM

Listed below is a list of items that have "special" Feng Shui properties. That is to say, you will receive "luck" from these items regardless of where they are placed in the house. These items also have an additional HRA value.

Lucky Items :
Arwing, Garden Gnome, Lucky Cat, Raccoon Figurine,
Big Festive Tree, Ivory Piano, Master Sword, Samurai Suit,
Birthday Cake, Jack-in-the-Box, Music Box, Scarab Beetle,
Dracaena, Lefty Lucky Cat, Piggy Bank, Treasure Chest,
Festive Tree, Lovely Phone, Pikmin, Triforce,
Four-Leaf Clover, Lucky Black Cat, Portrait, Washer/Dryer.

>>>20. Happy Room Academy (HRA):

To understand the HRA there are some basic definitions you need to know:
Series: A group of ten, matching, traditional furniture pieces, with accompanying wallpaper and carpet. A Series includes such items as beds, lamps, and tables. An example of a Series is the Classic Series. Series include the Necessities of Life.
Themes: A large or medium sized group of related items, with an accompanying wallpaper and carpet. Unlike Series, Themes consist of unconventional furniture. An example of a Theme is the Boxing Theme. The furniture reflects what one might find in a boxing arena rather than in a regular house.
Sets: A small group of related items, sometimes containing as few as two or three pieces. Furniture sets do not have matching wallpaper or carpet. An example of a set is the Froggy set, consisting of only a Froggy Chair and a Lily-pad Table.
Categories: Categories are large groups of related items that may include smaller sets. There are four different Categories in Animal Crossing: Wild World. These consist of Musical Instruments, Plants, Paintings, or Models. Plants, for example, may contain single, unmatched pieces as the lady palm, but also contain all the pieces of the complete Bonsai Sets. Since you need at least eight pieces from a single Category to receive a Category Bonus, if you were to place an entire three-piece Bonsai Set in a room with five additional Plants, you would receive a Category Bonus and a Complete Set Bonus.
Necessities of Life: These are the four pieces of furniture the HRA deems necessary for any house: Table, chair, wardrobe, and a dresser OR bureau.
Colour: Every item has two colours. Colours are designated as yellow, green, red, blue, pink, orange, colourful, grey, black, white and brown. Items that have a colour of yellow, red, or green can be placed in designated Feng Shui yellow, red, or green areas of your room. Arranging yellow, red, and green items in their corresponding areas will not only bring you luck, but a Feng Shui Bonus from the HRA. In general, items placed on the south side of the room should be green and will bring more luck concerning items, items placed on the west side of the room should be yellow and will bring more luck concerning money, and lastly, items placed on the east side of the room should be red and will bring more luck concerning items, as well. Items set in corners can cover more than one Feng Shui colour and receive double bonuses if applicable; for example, a Glow Clock (yellow/green) set in the southwest corner of the room. When animals ask for certain coloured items they are referring to these colours. Regarding floating presents, the color of a balloon will also correspond to one of the colours of the present it carries.

The HRA Colour Bonus (different from the Feng Shui placement bonus) is calculated per room; there must be at least ten items in the room to be eligible for a colour bonus. Additionally, a certain percentage of the room must be of a certain colour. Bonuses are awarded for colour percentages in excess of 70% or 90%. However, if you meet the 90% colour criterion, you will not be awarded an additional 70% bonus. When calculating this fraction or percent, you count both colours of each item in the room.

Genre: There are four genres of furniture: Modern, old school, Lovely, or Chic. Items can be either Modern or old school, OR Lovely or Chic. An item cannot be Modern AND old school or Lovely AND Chic. You need to have 10 items in a room to be eligible for a Genre Bonus. Genre Bonuses are calculated for the percentage of Modern vs. old school pieces and Lovely vs. Chic pieces. Thus, unlike colour, you can receive two Genre Bonuses per room. Genre bonuses are calculated similarly to how HRLucky Items: Lucky items are a group of items that have a special Feng Shui value. They increase your luck regardless of where they are set in the house. Lucky items that also have Feng Shui colors can also receive Feng Shui Bonuses in addition to Lucky Bonuses. For example, a Lucky Cat (which has yellow Feng Shui) if placed on the yellow side of the room will receive a Feng Shui Placement Bonus and a Lucky Bonus. A Colour Bonuses are calculated.

Lucky Items:
Arwing
Garden Gnome
Lucky Cat
Raccoon Figurine
Big Festive Tree
Ivory Piano
Master Sword
Samurai Suit
Birthday Cake
Jack-in-the-Box
Music Box
Scarab Beetle
Dracaena
Lefty Lucky Cat
Piggy Bank
Treasure Chest
Festive Tree
Lovely Phone
Pikmin
Triforce
Four-Leaf Clover
Lucky Black Cat
Portrait
Washer/Dryer


Other Basics
All items that have a function must be able to be used. For example, if you have a dresser in a room, a player must be able open the dresser without having to move it in order to receive full HRA points. Smaller items set on tables must be placed such that a player can use the item from at least one side of the table.
In Animal Crossing for Nintendo GameCube you could not put a chair up against a table without the HRA deducting points. This was because a chair could only be sat upon when a player was facing its front. This has been changed in Animal Crossing: Wild World. You can now sit on a chair from the front or the side. This does not necessarily apply to couches, so always check to see if you can sit on seats.
Items with faces, such as dharma and gyroids, must never face the wall. To clarify--yes, items will always face a wall, but they must not be placed directly up against a wall and facing it. Players commonly place gyroids next to the entry way so the player can see their faces as he or she walks in. The wall there is invisible to the player, but the HRA can see it. Items such as character pictures should never face another item if they are set on a table.
Items should not be left on the floor if they can be put away in a cabinet or placed on a table.
Common items, such as those that can be regularly purchased at Tom Nook's shop, do not generally bring in a lot of HRA points. Usually, rarer items, like those obtained from special visitors, are worth more HRA points. Lucky items are worth a lot of HRA points.
The HRA gives Bonus points if the majority of furniture in a room is of a certain colour, such as blue or white, or of a certain genre, such as modern or chic.
The HRA examines your entire house, excluding your attic (the save room)
Basic Points Awarded
Item Name Points Earned

Accessories (Hats, Wigs, Glasses, etc) 3
Acorn Festival Prizes (Mush Furniture) 412
Available at Nook's (Furniture) 51
Available at Nook's (Wallpaper/Carpet) 0
Available from Saharah (Wallpaper/Carpet) 3
Clothing 3
Creatures caught with a fishing rod 3
Creatures caught with a net 3
Festive Items (Available at Nook's for limited time) 151
Flowers 5
Fossils (Excluding Skeletons) 300
Fossils (Skeletons) 1,000
Gifts from Nintendo (over WFC, Mario Theme) 210
Gifts from neighbors (Birthday Cake) 1,111
Gulliver Items 412
Gyroids 828
House Models (HRA Rewards) 1,111
Lost Kitten Items 1,280
Museum Model (From Completing the Museum) 1,111
Pascal Items 1,543
Red Turnip Trade Items 325
Redd Items (Excluding Paintings)* 412
Redd Items (Non-forged Paintings) 151
Savings Account Prize 912
Shells 3
Spotlight Items (at Nook's) 151
Store Models (From Nook Membership) 1,111
Texture/Pattern (as umbrella, clothes, or painting) 3
Town Event Items 1,111
Trophies (Bug, Fishing, Flower) 800
Umbrellas 3
Villager Pictures (does not apply to special characters) 3,200

*These items must be Redd items, not Nook items sold at Redd's tent. To determine whether an item is a "Redd" item, use the Master Item List.


Bonus Points Awarded
Complete Necessities of Life (same series) 5,000
Complete Necessities of Life (diff series) 1,000
Completed Furniture Series 20,000
--- WITH Wallpaper OR Carpet of Same Series 25,000
--- WITH Wallpaper AND Carpet of Same Series 30,000
Wallpaper AND Carpet of the same Theme 3,000
Completed Theme (with wall & carpet) 3,000 + (# of Theme items x 3,000)
Completed Furniture Set (per item) 1,000
Properly placed Feng Shui items # of items x 100
Lucky Items (per item) 7,777
Category items* (per item) 400
90% Color Bonus** # of total items x 600
70% Color Bonus*** # of total items x 200
90% Genre Bonus**** # of total items x 300
70% Genre Bonus***** # of total items x 100

*You need at least 8 items from the same Category (Plants, Musical Instruments, Paintings, or Models) to receive a Category Bonus.
**You need at least 10 items in the room to be eligible for a Color Bonus. One color must dominate over 90% of the room to receive this bonus.
***You need at least 10 items in the room to be eligible for a Color Bonus. One color must dominate over 70% of the room to receive this bonus.
****You need at least 10 items in the room to be eligible for a Genre Bonus. Modern or old school OR Lovely or Chic must dominate 90% of the room to receive this bonus. You can receive this bonus twice (for Modern vs. old school and Lovely vs. Chic).
*****You need at least 10 items in the room to be eligible for a Genre Bonus. Modern or old school OR Lovely or Chic must dominate 70% of the room to receive this bonus. You can receive this bonus twice (for Modern vs. old school and Lovely vs. Chic).


Penalty Points Deducted
Items on Floor # of items x -1
Unusable Items # of items x -100
Items Facing Walls # of items x –100


HRA Rewards

HRA guidelines may not yield a room that's fully "you," but there is a point to following them. The first time you achieve certain HRA scores, the HRA will send you a present in the mail with your report letter. Below is a table of rewards you will receive at certain scores.

Model Awards
One-Story Model 70,000 HRA points
Two-Story Model 100,000 HRA points
Mansion Model 150,000 HRA points



>>>21. All The Fish:

Key:
Name of Bug - Months Available – Time of Day – Location

Time of Day Key:
Morning (M) - 4 AM until 8 AM
Noon (No) – 8 AM until 4 PM
Evening (E) – 4 PM until 7 PM
Night (Ni) – 7 PM until 4 AM

Location Key:
R – River
HP – Holding Pond (Small pond that is around town)
Pond – P (The part of the River where it gets wider)
W – Waterfall
O – Ocean


Bitterling – Nov until Feb – All Day - R
Pale Chub – All Year – No - R
Cruian Carp – All Year – All Day - R
Dace – All Year – M, E, Ni – R
Barbel Stee l – All Year – All Day – R
Carp – All Year – All Day – R
Koi – All Year – M, E, Ni – R
Goldfish – All Year – All Day – R
Popeyed Goldfish –All Year – No – R
Killifish – Apr until Aug – All Day – HP
Crawfish – Apr until Sept – All Day – HP
Frog – May until Aug – All Day – HP
Freshwater Goby – All Year – M, E, Ni – R
Loach – Mar until May – All Day – R
Catfish – May until Oct – M, E, Ni – P
Eel – Jun until Sept – M, E, Ni – R
Giant Snakehead – July until Aug – No – P
Bluegill – All Year – No – R
Yellow Perch – Oct until Mar – All Day – R
Black Bass – All Year – All Day – R
Pond Smelt – Dec until Feb – All Day – P
Sweetfish – July until Sept – All Day – R
Cherry Salmon – Mar until June and then again from Sept until Nov – M, E – R
Char – Mar until June and then again from Sept until Nov - M, E – W
Rainbow Trout - Mar until June and then again from Sept until Nov – M, E – R
Stringfish – Dec until Feb – M, E, Ni – R
Salmon – Sept – All Day – R
King Salmon – Sept – All Day – R
Guppy – Apr until Nov – No – R
Angelfish – May until Oct – M, E, Ni – R
Piranha – June until Sept – No, Ni – R
Arowana – June until Sept – M, E, Ni – R
Dorado – June until Sept – M, No, E – R
Gar – June until Sept – M, E, Ni – P
Arapaima – July until Sept – M, E, Ni – R
Sea Butterfly – Dec until Feb – All Day – O
Jellyfish – Aug – Al Day – O
Seahorse – Apr until Nov – All Day – O
Clownfish – Apr until Sept – All Day – O
Zebra Turkeyfish – Apr until Nov – All Day – O
Puffer Fish – July until Sept – All Day – O
Horse Mackerel – All Year – All Day – O
Barred Knifejaw – Mar until Nov – All Day – O
Sea Bass – All Year – All Day – O
Red Snapper - All Year – All Day – O
Dab – Oct until Apr – All Day – O
Olive Flounder - All Year – All Day – O
Squid – Dec until Aug – All Day – O
Octopus – Sept until Jan and then again from Mar until July – All Day – O
Football Fish - Nov until Mar – M, E, Ni – O
Tuna – Nov until Mar – All Day – O
Blue Marlin - July until Sept – All Day – O
Ocean Sunfish – Apr until Sept – M, No, E – O
Hammerhead Shark – June until Sept – All Day – O
Shark – June until Sept – M, E, Ni
Coelacanth – All Year – M, E, Ni – O (Please note that with the Coelacanth it has to be raining or snowing)

>>>22. All the Bugs:

Key:
Name of Bug - Months Available – Time of Day

Time of Day Key:
Morning (M) - 4 AM until 8 AM
Noon (No) – 8 AM until 4 PM
Evening (E) – 4 PM until 7 PM
Night (Ni) – 7 PM until 4 AM

Common Butterfly – Mar until Sept – M, No
Yellow Butterfly – Mar until Sept – M, No
Tiger Butterfly – Mar until Sept – M, No
Peacock – Mar until Sept – M, No
Monarch – Sept until Nov – No
Emperor – June until Sept – No
Agrias Butterfly – June until Sept – No
Birdwing – June until Sept – No
Moth – May until Sept – Ni
Oak Silk Moth – June until Sept – Ni
Honeybee – Mar until Aug – No
Bee – All Year – All Day
Long Locust – Aug until Nov – No
Migratory Locust – Sept until Nov – No
Mantis – Aug until Nov – No
Orchid Mantis – Aug until Nov – No
Brown Cicada – July until Aug – No
Robust Cicada – July until Aug – No
Walker Cicada – July until Aug – No
Evening Cicada – July until Aug – M, E
Lantern Fly – June until Sept – E, Ni
Red Dragonfly – Sept until Oct – E
Darner Dragonfly – June until Aug – No
Banded Dragonfly - July until Aug – No
Ant – All Year – M, No, E
Pondskater – June until Sept – No
Snail – Apr until Sept – All Day
Cricket – Sept until Nov – E, Ni
Bell Cricket – Sept until Oct – E, Ni
Grasshopper – July until Sept – No
Mole Cricket – Nov until May – M, Ni
Walkingstick – July until Nov – M, No
Lady Bug – Mar until June, Oct – No
Fruit Beetle – July until Sept – M, Ni
Scarab Beetle – July until Aug – Ni
Dung Beetle – Dec until Feb – E, Ni
Goliath Beetle – June until Aug – Ni
Firefly – June – Ni
Jewel Beetle – July until Aug – No
Longhorn Beetle – June until Aug – No
Saw Stag Beetle – July until Aug – M, Ni
Stag Beetle – June until Aug – Ni
Giant Beetle – July until Aug – Ni
Rainbow Stag – June until Sept – Ni
Dynastid Beetle – July until Aug – Ni
Atlas Beetle – July until Aug – Ni
Elephant Beetle – July until Aug – Ni
Hercules Beetle – July until Aug – Ni
Flea – Mar until Nov – M, Ni
Pillbug – All Year – M, Ni
Mosquito – June until Sept – E, Ni
Fly – All Year – M, Ni
Cockroach – All Year – M, Ni
Spider – Mar until Nov – M, Ni
Tarantula – Jane until Aug – Ni
Scorpion – July until Sept - Ni


>>>23. To Catch Bugs:

For the Ant you need to leave a rotten turnip on the ground and go into a house when you come back out there should be ants around the turnip. It is the same for the fly but just use some rubbish like a boot or a tin can fished out of the sea/river.

The Bee is difficult but just keep trying it, this does work I promise you. When you shake the tree and a nest falls out quickly go to your inventory and select your net. The bees won’t sting you while you are in the menu. Then I find that if I turn the DS 90 degrees when in the inventory I find it easier to close inventory and press A quickly. You have to be very, very fast to catch them.

With Spiders you need to shake a tree and you may see 1 dangle down on a web, just swipe net to catch It, it won’t go on to the ground. Unlike the bee you have a bit of time to get your net out after one comes out from the tree before it pulls itself back into the tree and you loss it.

With Cockroaches and many of the Beetles you will see them sat on the trunk of a tree, sneak up and swipe net.

The Ladybird you will see a little red dot on a flower again sneak up and swipe net. The Snail is the same but it has to be raining.

Fleas are difficult. Just keep an eye out on your Animals when you are talking to them and you may see a dot jumping up and down the animal may also talk about being itchy. Just swipe at them with the net.

The Dung Beetle you need to wait for snow then when you see a snowball moving about the ground swipe with your net to catch it.

Butterflies just chase and swipe as well as honeybees and dragonflies, locust etc.

The Mole Cricket you need to listen for a buzzing sound with no bug about. Then when it is loudest dig a hole and you may see a bug jump out and run off, just chase it and swipe with net. The best way to catch one is over on WiFi or DS to DS mode. With 2 people looking for it you should have one person digging for it and the other ready with their net to catch it.

Pill Bugs are under rocks so just hit them with your shovel and watch him run.

Pondskater will be on the little pond you will have around your town.

Watch out for the Tarantula and Scorpion as they don’t like the idea of someone trying to catch them. They will be along the ground and run away from you is you don’t have your net out. The second they see you holding a Net they will charge at you! If they bite you, your character will pass out and you will wake up outside your house. If you see one when not holding a net out get to a safe distance from it and get your net out. It should come after you and you have to have good timing to catch it. If you have your net out when you get close and it sees you run like mad! You are a little bit faster than them and they will give up after a bit. Once they do move in close and try and catch it.

>>>24. Perfect Town:

To have a Perfect Town you need to ask Pelly or Phyllis about the Environment in the Town Hall. They will then give you a cryptic clue as to what you need. More green normally means more trees or flowers. And too much means too many trees. However, it is not as easy as that. The remark about too many trees means there is one area in your town too crowded with trees, and this remark will comes up over any other of their remarks. So if you have not enough trees somewhere but too many somewhere else she will tell you there are too many trees over all. You have to find the right balance of trees to get your town Perfect. So if you have the message not enough trees then plant some fruit in an open space and ask each time you plant one. If the remark comes back not enough still then plant another and so on until the status changes. If you get the message too many after planting one normally you should dig up what you just planted and try somewhere else. It is very hit and miss and takes a lot of tweaking to get it right. Don’t plant a tree right next to a building or rock. Have at least 1 gap (think of it as the size of a flower or a hole you make using the shovel) between the building and the tree. If you have a tree too close to a building then you can’t get a Perfect Town.

Also to get a Perfect Town you must have flowers around each house and generally around the town and you must have at least 1 tree of each fruit. If you get the message it is good but something is missing it normally means you are missing a type of fruit. Also you must pick your weeds every day and make sure there is no rubbish around at all including items or fruit on the floor. Having garbage that you get from fishing or rotten turnips about town will give you an instant non-Perfect Town.

The best place to start with in order to get a Perfect Town is with flowers. It is the most over looked thing about getting the rating. The more flowers you have around town the less trees you will need over all. However, because Nook doesn’t sell many a day it will take a long time to get a good amount of flowers for your town. Try to buy flowers from other’s town using WiFi and remember to water all of the dying flowers each day to keep your numbers up.
The best place to plant flowers is around the animal’s houses and the place where a house could be (show by the Tip notice boards seen around town). This way you can keep an eye on where your flowers are and how many you really have. Its best to have 2 rows of flowers around the sides and front of the animal’s houses. Don’t have any around the back of the houses as you won’t be able to see them. Having by your own house is a good idea as well. Having a lot of patches for flowers also works. Unlike the trees it doesn’t matter where you place flowers, you just need to have a lot. Try to have over 100 flowers around town but remember there is no such thing as having too many flowers about town.

You know when you have a Perfect Town as when you ask Pelly or Phyllis about the environment they will say “(Your Town’s Name Here) is a great place to be! It’s really come a long way! Sounds like this resident is very happy! In a town as lovely as (Your Town’s Name Here), working doesn’t even feel like work!”

Once you have the Perfect Town message keep it perfect for about 2 weeks to get the Gold Watering Can. This can be difficult because as the saplings grow they can over populate an area giving the too many trees message. Once all of the trees are fully grown it will be easy to keep the rating as long as you water the dying flowers and continue to plant any extra you can get. Also everyday you will grow a new flower called Jabco’s Ladders. They are white and only grow when you have a Perfect Town. You get one each day.



>>>25. List of the Paintings:

Once you hold one you can order it from Nook’s Catalogue for just 1,960Bells each. Redd sells too many fake so this is the best way of getting real ones. Sometimes Paintings will appear in Nook’s as a Spotlight item.

Dainty
Solemn
Quaint
Basic
Famous
Perfect
Amazing
Ni ce
Moving
Common
Flowery
Warm
Rare
Fine
Scary
Lovely
Strange< br>
Worthy
Calm
Opulent


>>>26. Download Stations:

This is only for the AC:WW part of the Download Station.

They are easy to use. First you need to find one. GAME shops are a good start. Load your game up. Toss a bottle into the sea. Save and Quit. Go into Contract Mode and wait until your DS connects, shouldn’t take any longer than 5 seconds. You will be told that you got something. Go to the beach and look for a bottle that will have a Nintendo item inside.
Tip: You can only do one bottle at a time so don’t toss in more than one bottle at a time.

>>>27. Making Snowman:

After 2 failed attempts, my last six snowmen have been perfect (Snowman's words not mine!) If you are still having trouble this short step-by-step guide should help.

1) Locate your two snowballs and position them on the same piece of grass as each other (if you knock one in the river, don’t worry, just pop into a building, it will have re-spawned in a random position in you town.)
2) Roll the body of the Snowman back and forth until the top of the body is about level with your characters forehead.
3) Roll the head in the same manner, until the top of the head is level with your characters nose.
4) Position the head just in front, and central to the body, and gently push the head onto the body.
5) Hey presto, one perfect snowman! Well it's worked six times in a row for me anyway!
So once you have the Perfect Town message (it is amazing or something similar) check on the status all the time and don’t touch trees or flowers oh and remember to water the flowers.

>>>28. Hacked Seeds and Hacked Items:

Hacked Seeds are items that when planted will grow into something depending on the seed. There are many seeds like Nook seeds, house seeds and tree seeds. The only way of getting them is to use a Action Replay (Click here for the DS Version). Once the seed has been planted there is no way of getting rid of it and you will have to restart your game if you don’t want it in your town.

Hack items are the same but won’t mess up your game. They are just the normal, everyday items that you can get in the game but they have been hacked using the Action Replay and not got then right way in the game. The most common items that get hacked are all of the Gold Tools, the Mario/Nintendo Items and money. These items are 100% safe to have in your game.


>>>29. Getting a Friend Code:

While I can’t help with your connection and computer’s setting, getting a Friend Code is easy as long as you can get your DS online. This is how: Firstly you need High Speed Broadband. Secondly you will need a home wireless network or the Nintendo DS WiFi UBS (Click here to see it). If you have that covered all you need to do now is work for Nook at the start of the game. Once done and you are free to play as you like go to the Town Gate and speak with Copper, the dog on the right. He will set everything up as long as he is able to get your DS online. Just ask him about getting a Friend Code from the options he gives you.
If you have 4 housemates they will each get a different Friend Code.


>>>30. Writing Letters to Animals:

All letters are posted at the Post Office window in the Town Centre. To write a letter, access your pockets, then choose writing paper or stationery. You will be able to choose:

Drop on Ground
Write Letter
Never Mind

(If you are inside a building when you access the writing paper, you will not have the option to drop it on the ground, but only to write a letter.)

When you choose to write a letter, you will receive a prompt to 'Choose Addressee'. All of the residents of your village, including any flatmates, as well as 'Your Future Self' will be listed. When you have chosen an addressee, you will be taken to a keyboard screen where you will be able to use your stylus to choose letters and punctuation.

The length of a letter is rather restricted in the DS. Content does not appear to matter as much as it did in the GameCube version but it is always good to mention the words 'best friend' and 'great present' as well as the name of your village with the word 'love'. There are a limited number of spaces allowed when you use any writing paper. Here is a good sample letter that uses the spaces to advantage:

'Enjoy this great present
from your best friend in
(name of town). I hope you love
this (name of item)!

When you send this letter with the designated item, you should receive a letter with a decent gift in return.

A gift is attached to a letter by dragging the item from the item section of your pockets to your correspondence section and placing it on the letter in question. Writing letters and sending gifts to other residents of your village has a number of benefits. First of all, it is a means by which friendship with the other villagers is sustained. A villager who is ignored may move from your village to another. Another benefit is reciprocation. When you send a gift to some one, you are more likely to receive a gift in return. Unusual and rare items of furniture, carpets and wallpaper often are sent as gifts.

The quality of your gift is irrelevant for the purpose of advancing friendship. You may send the least valuable items as gifts. These include a sheet of writing paper, a piece of native fruit or a common shell such as the porceletta or the sand dollar.
Writing paper, fruit or flowers may please an Animal but these are items that will not be displayed in the home, and therefore not items that will cause an existing item in the Animal's house to be recycled.

There is one advantage in sending an item to an Animal that he/she loves or is collecting as a set or theme. If the Animal has an item displayed in his/her house that you want, it is possible that he/she will discard that item in the Recycling Bin, replacing it with the item that you have sent. If, however, you send an item that the Animal dislikes, he/she most likely will take it to the Recycling Bin. To gain items that you desire, therefore, it is best to give Animals items that they prize.

When you travel to another village, you will find that you are able to write letters while you are there. Your address list will be different, however, and will be limited to the following:

1. Human inhabitants of the village you are visiting;
2. Any Animals who ever lived in your Village but have moved to this village;
3. Any Animals in this Village that you have met;
4. Your future self.

In other words, you cannot send a postcard to the Animals living at present in
your own village, as tourists often do. On the other hand, this presents a great opportunity to raise the friendship level of any Animal who moved away from your Village, especially if you did not receive a Portrait from that animal yet. As always, you can attach a gift to any letter.

A good letter to write to an Animal in another village might include:

'Enjoy this great present from your best friend in (name of YOUR village).
Here is (name of item) I hope you will love!'

When you visit an Animal in another village and/or send the Animal a letter with a gift, you will receive a letter in return. It is good to make as many Animal friends as possible. An Animal you have met in another village may move to your town one day. The ultimate reward of friendship is a Portrait of the Animal in question.

>>>31. Time Travel:

Time Travel may be tempting, but Animal Crossing is set up to punish those who do not obey the laws of physics. Just as the awful Resetti will appear to scold and humiliate you if you attempt to quit without saving, time travel will have some negative effects to deter cheating the clock. For a start, any white turnips that you have purchased from Joan, as well as any red turnips that have been planted, will spoil if you attempt to travel back in time. Certain quests will become impossible as well. One of these is the Lost Kitten Quest. If the character in the village where the kitten was lost travels through time, the kitten never will appear in that village. Meanwhile, in the other village, the Mother Cat will continue to weep and bemoan the loss of her child, day after day, but there will be no hope of recovery.

If you Time Travel on a regular basis, the Turnip prices that Tom Nook gives twice each day will not increase above 99 Bells. They will however recover after a week or two from the date you last time travelled, although will never attain the levels obtainable (up to 600 bells) in a town where time travel has never occurred.

Weeds will also grow in your town and all of your flowers will die (apart from Gold Roses) if you travel too far forward in time, say about a month. If you time travel to far ahead in time (say 50 years) then your town you fill up with weeds and you will lose the Perfect Town Rating if you had it.

The only real benefits is that you will earn interest in the Bank, but don’t think that going to the year 2099 will get you the fill 999,999,999 Bell in the bank. You will only earn 99,999 each time you change the date. The best way to do you is to Time Travel forward 1 year at the time until you think you have all the money you need.
The other benefits are that you can go to any time of the year to catch any bugs and/or fish that you need for the museum. You can also do the Bug or Fishing competitions when you like.

>>>32. Pitfall Seeds:

This item only has one use: too make a trap. You get one in your town every day and Nook won’t give you any Bells for it. When planted they show as a crack on the ground, like the ones for fossils, and when you walk over them you fall into a hole. To get out press A or tap the screen over and over or just wait and your character will jump out on there own. You are not the only one who can fall in, people who visit your town over WiFi can and I’ve even seen one of the animals of the town fall into one. Basically they are useless, as you can’t sell them.

>>>33. Holding Items:

Holding Items is a term that starting in the early days of the AC: WW board. All this is, is picking up an item and putting it into your inventory so that it will then go into your town’s Nook’s Catalogue and then giving the item back to the owner. This is the faster, and cheapest, way to fill Nook’s Catalogue and so you can order the item yourself later. There are a few things to remember with Holding Items. There are items that will go into the Catalogue but you cannot order them from it, the Metroid being an example. It will say Not For Sale when you see them in the Catalogue. There are even items that won’t show up in Nook’s Catalogue even if you hold it. These are most of the Nintendo/Mario Items and a few others.

>>>34. Nintendo/Mario Items List and how to get them:

Mushroom Mural (Wallpaper) **
Brick Floor (Floor) ***
Brick Block ***
? Block ***
Fire Flower ***
Koopa Shell ***
Green Pipe ***
1-Up Mushroom ***
Super Mushroom **
Star Man ***
Coin ***
Cannon **
Fire Bar **
Flag Pole **
Pikmin **
Arwing *
Master Sword *
Triforce *
Metroid ****
Blue Falcon ***

*Means you can get it from Nook’s Shop but it is very rare to see them there. They can be ordered from Nook’s Catalogue as well.

** Means you can get them from Download Stations. They won’t show in Nook’s Catalogue and cannot be ordered from it.

*** Means they have to be hacked using an Action Replay. They won’t show in Nook’s Catalogue and cannot be ordered from it.

**** Means you can get it from Gulliver. They show in Nook’s Catalogue but under Not For Sale.

Gary Sign up 2

G_R7 - May 27, 2007 09:35 PM (GMT)
I think I should re-post this so that all of the links in the FAQ work.

Leo - May 28, 2007 09:02 AM (GMT)
Wow... that's long... and quite useful (though I've already read most of it on Gamefaqs, Cheatworld and of course Animalxing so thanks anyway)




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